主にRFで動作するマルチブロックの大型のマシンを多く追加する。
電線を用いた独特の送電方法やベルトコンベアによるアイテム輸送など、他の工業系とは一線を画したシステムが特徴である。
他の工業系MODに比べれば、コンパクトさには欠けるが、その景観への良さでは引けを取らない。
過去の更新情報
過去の更新情報
ImmersiveEngineering-1.16.4-4.1.2-129
- Re-added client side commands to clear render caches and reset the manual (Malte)
- Replaced JS coremods and access transformers with Mixins (Malte)
- Changed Dropping Conveyors to be able to drop *into* other blocks, if collision allows (TeamSpen)
- Changed Sawblades and Drillheads to not allow enchantments (ConductiveFoam)
- Changed Sawmill to output a comparator signal based on the integrity of the saw (BluSunrize)
- Limit creosote-burning in furnaces to buckets to avoid issues with other containers (Malte)
- Fixed issues with crafting recipes involving fluid and tanks from other mods (Malte)
- Fixed crashes on login related to multiblock rendering (Malte)
- Fixed obscure crash when holding the voltmeter in empty chunk sections (Malte)
- Fixed the front part of the floodlight not rendering (Malte)
- Fixed missing page in excavator manual entry (Malte)
- Fixed some pathfinding issues with MineColonies NPCs (Malte)
- Fixed concurrency issues with the manual (Malte)
- Fixed connectors and multiblock parts being picked up by Mekanism cardboard boxes (Malte)
- Fixed overflow issue with mineral veins far away from the player (Malte)
- Fixed item batchers not dropping their contents when broken (Malte)
- Fixed a crash with the tesla coil (Malte)
- Fixed a bug with conveyor belts and structure blocks (Malte)
- Fixed scrolling in the turret GUI (Malte)
- Fixed default mineral dimension blacklist in the config (Malte)
- Fixed crash related to projectiles fired by turrets (Malte)
- Fixed CraftTweaker's `addJSONRecipe` for IE recipes (SkySom)
- Fixed buzzsaw not updating its enchantments until a block is broken (Malte)
- Fixed mineral veins crashing on world load (SkySom)
- Many minor performance improvements (Malte)
ImmersiveEngineering-1.16.4-4.1.1-128
- First 1.16.4 release
- Includes the changes from 1.16.3-4.1.1-127
ImmersiveEngineering-1.16.3-4.1.1-127
- Fixed Arc Recycling accessing Tags too early (Malte)
- Fixed null calls in IE's config for item max damage (BluSunrize)
- Fixed electrodes not taking and displaying damage properly (BluSunrize)
- Fixed retrogen crashing (BluSunrize)
- Also includes the changes from 1.16.1-4.1.1-126
ImmersiveEngineering-1.16.1-4.1.1-126
- Added Basalt and Blackstone to the blocks that the survey tool works on (BluSunrize)
- Changed Ancient Debris to produce twice the netherite scrap in the Arc Furnace (BluSunrize)
- Fixed steel hoes doing too much damage. As a result of this fix, all other steel tools now match diamond in damage (BluSunrize)
- Fixed missing localization for metal barrel minecart (BluSunrize)
- Fixed transparency issues with banners (BluSunrize)
- Fixed redstone connector GUI opening for everyone on a LAN world (BluSunrize)
- Also includes the changes from 1.15.2-4.1.1-125
ImmersiveEngineering-1.15.2-4.1.1-125
- Added sawdust flooring! It's a snow-like block made from sawdust! (BluSunrize)
- Added indicators for attached Preheaters to the Blast Furnace GUI (BluSunrize)
- Changed recipe for Pressurized Air Tank to use blue dye instead of lapis (BluSunrize)
- Changed item and fluid routers to not output to unfiltered sides, if a filter exists (BluSunrize)
- This behavior now matches what is described in the manual
- Existing systems using routers may now derp up a little
- Changed drill overlay to not show all targeted blocks when sneaking (BluSunrize)
- Fixed spawn interdiction code for lanterns (Malte)
- Fixed flickering when the bucket wheel is formed (MalkContent)
- Fixed dispensers not being able to use IE buckets (BluSunrize)
- Fixed missing backwards faces for the windmill (BluSunrize)
- Fixed output amounts for structural arm recipes (BluSunrize)
- Fixed sawmill dropping the wrong item when broken (BluSunrize)
- Fixed firework and wolfpack cartridges crashing in turrets (BluSunrize)
- Fixed dispensers not being able to use IE buckets (BluSunrize)
- Fixed various issues with gunpowder barrels (BluSunrize)
- Fixed additional crashes with connectors loading (Malte)
- Fixed secondary output on the sawmill (Malte)
- Fixed derpy splitting of energy on the dieselgen (BluSunrize)
- Fixed multiple crashes due to Forge making breaking changes to a running version (Malte)
- Fixed assembler not handling certain Craftweaker recipes properly (Malte)
- Fixed cacti and sugarcane not growing on red sand in the cloche (MalkContent)
- Fixed red sandstone crushing into normal sand (MalkContent)
- Fixed a crash in turret GUIs (TwistedGate)
- Translations Added/Updated: pt_br (felipeboff), zh_cn (AethLi)
ImmersiveEngineering-1.16.3-4.1.0-124
- Fixed crash with gunpowder barrels (BluSunrize)
- Also includes the changes from 1.16.1-4.1.0-123
ImmersiveEngineering-1.16.3-4.0.1-121
- Initial release for 1.16.3
ImmersiveEngineering-1.16.1-4.0.0-118
- Re-added custom banner patterns. Craft the blueprint, make patterns, then use them on the loom! (BluSunrize)
- Added a warning when switching to "fabulous" graphics while stencil is enabled (Malte)
- Fixed log spam caused by wire sync issues (Malte)
- Fixed manual page for shaders (BluSunrize)
- Also includes the changes from 1.15.2-4.0.0-117
ImmersiveEngineering-1.15.2-4.0.0-117
- Changed rendering of multiblocks to split models into blocks;
- This should address weird issues with shadows and disappearing models (Malte)
- Fixed broken rendering of components on the Automated Workbench (BluSunrize)
- Fixed rendering of mirrored multiblocks (Malte)
- Fixed rendering of conveyors in the manual; this caused confusion when building multiblocks (Malte)
- Also includes the changes from 1.14.4-4.0.0-116
ImmersiveEngineering-1.14.4-4.0.0-116
- Added dyed sheetmetal & slabs, textured by Rorax! (BluSunrize)
- Changed various recipes: (BluSunrize)
- Engineering blocks got cheaper
- MV architecture now uses electrum
- Gunpowder has more output
- Press molds need less steel
- Changed the Railgun (BluSunrize)
- New model!
- New types of ammo!
- More energy storage!
- New advancements!
- Changed the pump to be configured for input on the bottom by default (Malte)
- Changed nugget to ingot/ingot to block recipes to only trigger when an IE ingot is used in the middle slot (Malte)
- If more mods adopt this convention it will mean that crafting a storage block from a specific mod will be possible
- Changed ItemHandler for the Silo to hopefully cooperate better with Refined Storage (BluSunrize)
- Fixed continued depletion of already depleted mineral veins (BluSunrize)
- Fixed RTFM advancement not being announced (BluSunrize)
- Fixed crashes with Building Gadgets & JEI (BluSunrize)
- Fixed incorrect waterlogging of dummy blocks for pump, posts and others (BluSunrize)
- Fixed mineral survey tools not breaking when exceeding their damage (BluSunrize)
- Fixed recipe list positions in squeezer & fermenter GUI (BluSunrize)
- Fixed some threading issues with recipes (BluSunrize)
- Fixed missing details for the IKELOS shader (BluSunrize)
- Fixed more concurrency exceptions with mineral veins (BluSunrize)
- Fixed alloy grit recipes outputting too little (BluSunrize)
ImmersiveEngineering-0.12-98
- Added combat for XLFood to the cloche (LeoBeliik)
- Added Albedo combat for the flueorescent tube (Pabilo8)
- Added steel hoe (BluSunrize)
- Fixed chutes crashing on dedicated servers (Malte)
- Fixed the Skyhook crashing due to Optifine (Malte)
- Fixed division by zero error in multiblock processes (Thonikum)
- Fixed fluid evaporation in the nether when using the Jerrycan (BluSunrize)
- Fixed windmills being stopped by snow (BluSunrize)
- Fixed interaction between Sheetmetal Tanks and RFTools screens (BluSunrize)
- Translations Added/Updated: ko_kr (yor42), jp_jp (karakufire), zh_cn (mcBegins2Snow), ru_ru (Shellyoung)
これ以前の更新情報はCurseforgeを参照のこと。
◆マルチプレイ(自分でサーバーを建てる場合)
minecraft_server.jarのDL方法や、MOD導入以前の初期設定の仕方については「マルチプレイ」のページを参照。そもそもサーバー建てが初めての場合は、いきなりMODを導入せずに、バニラの状態で問題なく動作するかを確認する事。
前提として「MOD解説/MinecraftForge」に従って【Minecraft Forge】を導入する。
(HAMMAH!)
(Windmill for the land)
(GIGA...DRILL...BREAKER!!!)
採掘ドリルでボスMobを倒す
(Luck of the Draw)
Common ガジェットスキンの福袋からCommon・Uncommon・Rare・Epicのガジェットスキンを手に入れる
(Road to nowhere)
(Birds on a Wire)
(Under Pressure)
(Spread the warmth)
(Really Hot Topic)
(The Upgrade)
(Diggy Diggy Hole)
(The Hottest Topic)
(Sheetmetal Stash)
(Hazardous Machinery)
(Pressing matters)
(Next Level Blasting)
(Bad for the Environment)
(Time to Tinker)
(Spray and Pray)
(Make my day)
(Grunt Birthday Party)
リボルバーの散弾を使い子供村人をヘッドショットで倒す
(Shalashaska)
リボルバーにアップグレードを最大まで積む
(Beauty in Destruction)
(Fortune's Legacy)
(Power Pick)
(Big Daddy)
採掘ドリルにアップグレードを最大まで積む
(Booker, catch!)
電気かまどやImmersive Engineering風の建材を追加する。
Immersive Engineeringは必須ではない。
Engineer's Tools(製作者:wilechaote氏)[1.16.5/1.15.2/1.14.4/1.12.2]
マルチツール・鉱石倍加用のハンマー等のツールを追加する。
Immersive Engineeringは必須ではない。
Immersive Intelligence(製作者:Pabilo8氏)[1.12.2]
Immersive Engineeringに石油の要素を追加するアドオン。
BuildCraftのような油田が生成されるわけではなく、現実世界と同様鉱脈として石油が産出し、
それを専用の機械で採掘・精製することで燃料として扱うことができる。
Immersive Railroading(製作者:trainman264氏)[1.16.5/1.15.2/1.14.4/1.12.2/1.11.2/1.10.2/1.7.10]
鉄道をメインとした様々な装置やシステムを追加する。
トロッコとは格段に大きさの違う、実寸サイズの列車を追加。またこれを利用した、アイテム・液体・MOB輸送のシステムが追加される。
Immersive Engineeringは必須ではない。【Track API】【Universal Mod Core】が必要。
1.14.4対応版は【Fabric API】もしくは【MinecraftForge】が必要。
Immersive Tech(製作者:FerroO2000氏)[1.12.2]
Immersive Technology(別作者更新版:tgstyle0氏)[1.12.2]
Alternating Flux(製作者:AntiBlueQuirk氏)[1.12.2]
HVよりも更に上の電圧、Super High Voltageを追加する。
送電による電力の喪失が極めて少ないが、機械に直接送電することはできない(降圧する必要がある)。
Engineer's Doors(製作者:Nihiltres氏)[1.12.2]
鋼鉄製や防腐木材製のドアやトラップドア、フェンスゲートなどを追加する。
Immersive Cables(製作者:SanAndreasP氏)[1.12.2/1.10.2]
Applied EnergisticsやRefined Storageネットワークをワイヤで接続できるようにするアドオン。
Immersive Energy(製作者:CrimsonDragonRider氏)[1.12.2]
ソーラーパネルやトリウム・タングステン鉱石等を追加する。
Immersive Posts(製作者:TwistedGate氏)[1.16.5/1.15.2/1.14.4/1.12.2]
様々な素材を使ったフェンス・高さを調整できる支柱を追加する。
Industrial Wires(製作者:malte0811氏)[1.12.2/1.11.2/1.10.2]
IC2のEUを輸送できるワイヤーや、コントロールパネル等を追加する。
IndustrialCraft² experimentalは必須ではない。
Immersive Integration(製作者:UnwrittenFun氏)[1.7.10]
他MODとの連携を強化するアドオン。
AEのネットワークをワイヤーで接続できる、レッドストーン信号をワイヤーで送信(後のバージョンで実装される)できるなど。
IE本体にも、軽い修正や要素の追加を行う。
前提として要求される【Minecraft Forge】が多数の既存classファイルを書き換えるが、
このMOD自体は既存classファイルを一切書き換えない。
なので、【Minecraft Forge】と競合しないMODとならば、ほとんどの場合共存ができる。
また、単純な競合の他に、【Minecraft Forge】本体との互換性問題もある。
【Minecraft Forge】自体の競合する/しないに関して含め、詳しくはMOD解説/MinecraftForgeのページも参照のこと。